Asphodelos: The Fourth Circle
Hesperos
Fight Length: 7:05
rDPS Requirement: ~48,000
Positions
T1: Ahmed H1: Marielle M1: Tali R1: Gust
T2: Tymo H2: Kali M2: Shiroe R2: Yuki
Phase 1
All the Tethers
Decollation is a raidwide AoE.
Either all DPS are all THs get tethered.
First set of tethers determines who should not take the Inverse Chlamys (transferable tethers)
Second set determines who does not take the Role Call.
Those who get second set stack tightly South if DPS, or tightly North if TH.
Of the others, those that did not get a debuff, grab a debuff from the stack 1-by-1, without touching anyone outside the stack.
Then, those who got the first set of tethers stack at South (DPS) or North (TH) max-melee, while the rest picks up their tethers by being in the boss and wiggling like a madman.
Tethers spread to assigned markers or further away.
Elegant Evisceration is a double tankbuster. Invuln this one.
Pinax
The boss should be pulled to the edge in between Fire and Lightning after Setting the Scene.
2 elements will be telegraphed:
Thunder is proximity damage from center.
Water is knockback from center.
Fire is healer stacks.
Poison is spread.
The element that is triggered will also explode its own tile.
Always Thunder/Water + Fire/Poison. There is a some time between the elements in 1 set.
When the second set is telegraphed, the boss will also cast Cardinal Shift, which will have the boss jumped to the indicated edge and doing either a knockback (glowing cape) or cleave (glowing sword) from there.
Go to the indicated side with KB prevention.
After the Shift, the boss will be pulled to the center and there will be a few seconds to Stack/Spread.
Another Elegant Evisceration, which can be invulned if the tanks swapped before this.
See pictures below for all 4 combinations that can happen first.
Water + Poison
Water + Fire
Thunder + Poison
Thunder + Fire
Phase 2
Belone Burst
The boss will tether all players and 3 of the 4 elemental tiles. Remember the element that isn't tethered.
Setting the Scene will change the tile positions. Note where the element that wasn't tethered before is now. You must end up there by the end of this mechanic.
The boss will do a bunch of casts that are uninteresting. For convenience, have the boss centered and facing North.
Spread around the boss as shown to bait orb tethers that will spawn soon. If you press 15-second mitigation cooldowns as soon as the tethers spawn, they will cover all incoming damage of this mechanic.
Going clockwise, pop the first 2 orbs that are safe for you to take (ignore your debuffs) with another player.
Go to the safe elemental tile for Pariaktoi.
Belone Coils
Bloodrake tethers don't give any information during this mechanic.
Everyone stack at the butt.
Once towers spawn:
Those that cannot take a tower (either all DPS or all THs) move forward to take all the Inverse Chlamys tethers. Spread as shown once all tethers are obtained.
The rest, once they do not have a tether, move around the boss to their assigned tower.
See this animated slideshow for clarification, if needed.
Take the next towers while the rest waits slightly spread out.
Now another set of Role Call + Chlamys happens. Handle it the same as during the 1st phase.
Those that took the 2nd towers do not take the Role Call.
Those that took the 1st set of Chlamys take the Chlamys again.
Phase 3
Pinax, the same as during phase 1.
3x Decollation.
4 seconds after the 3rd Decollation, the boss goes untargetable. Getting the boss below 50% before this happens is the goal.