Eden's Promise: Umbra

Cloud of Darkness

While the video is similar to what we do, in the case of differences this page is leading.

Positions

T1: Tymo H1: Gust M1: Tannie R1: Yuki

T2: Ahmed H2: Tali M2: Marielle R2: Shiroe

West group: T1, M1, R1, H1 East group: T2, M2, R2, H2

Phase 1: Temple

  1. Ground-razing Particle Beam is a raidwide.

  2. Art of Darkness will be either 2 orbs or Glowing at this point:

    • 1 orb: Left or right cleave

    • 2 orbs: Buddy stacks

    • Glowing: Protean

  3. Art of Darkness again, but the other option.

  4. Devouring Dark is a tank buster, similar to the one in E7S. Applies a debuff first, then a beam that will kill anyone that isn't a tank and/or has the debuff.
    Invuln this one for now.

  5. Boss should be under 85% when transitioning to the next phase, ideally.

Protean positions
Buddy stacks

Phase 2: Obscure Woods

  1. Obscure Woods is the raidwide that changes the arena to this phase.

  2. Flood of Obscurity is a knockback. Pre-position as shown.

  3. Evil Seed drops briar patches at the player locations. Drop and handle briar tethers as shown.

  4. Rejuvenating Balm indicates 2 opposing edges of the arena. These edges are not safe. After breaking briars, go to the safe edges.

Phaser Unlimited

The boss will indicate an edge of the area she will jump to. This edge is considered North for this mechanic. Note which mechanic she is casting to know which of the two strategies below to follow.

An animated slideshow is available here. While our puddle placement is different (for now), the Phaser Unlimited mechanic seems accurate.

Some basic mechanics will play out, before the boss casts the other Phaser Unlimited variant.

Wide-angle Phaser Unlimited

  1. Everyone should sprint to the sides of her in East/West groups, hugging the edge of the arena.

  2. Tanks should then go SW and SE on the hitbox. Healers and DPS stay where they are.

  3. Everyone out-of-melee.

Anti-air Phaser Unlimited

  1. Healers and DPS should sprint to the sides of her in East/West groups, hugging the edge of the arena and out of melee range. Tanks should be South of their groups, roughly in between the waymarks there.

  2. After explosions on the tanks, the tanks run to their groups. Healers and DPS stay (but can be in melee range).

Phase 3: Empty Plane

  • Tanks

    1. Gaze and help on Cloud Add.

    2. Clockwise and Donut.

    3. Go to/stay on danger half.

    4. Go to safe half.

    5. Back to Donut position for buddy stack or protean.

  • Melee DPS

    1. Gaze and help on Cloud Add.

    2. Clockwise and Donut.

    3. Adjust for safe side.

    4. Back to Donut position for buddy stack or protean.

  • H1 and R2

    1. Gaze out and slow and defeat Cloud Add.

    2. Go in for Donut.

    3. If safe: go out. Otherwise: follow the melee DPS to the safe side along the south.

    4. Retrace to Donut positions for buddy stack or protean.

  • H2 and R1

    1. Gaze out and slow and defeat Cloud Add.

    2. Go in for Donut.

    3. Go out regardless of safe side.

    4. Once everyone else is settled, go back to Donut position for buddy stack or protean.

Entire Empty Plane phase summarised. Buddy stacks would be: MT+R2, OT+R1, M1+H1, M2+H2

Yah-ah-ah, It's rewind time.

  1. Temple Phase. Animated slideshow.

    1. Summon spawns 2 clones that will mimic the boss's next Art of Darkness. Determine the safe octant.

    2. Devouring Dark. T2 Invuln.

    3. Triple Art of Darkness will indicate one safe side, then buddies or protean, then the other safe sides. These will happen in quick succession after the telegraphs.

  2. Obscure Woods. Mostly the same as the first time, but now with soak puddles.

    1. Knockback and seeds as before.

    2. For briars, the same except: MT+H1 go to NW after breaking vines. M1+R2 go to SE after breaking vines.

    3. Then, soak puddles need to be handled, 2 in each 'corner'. Everyone should already be in a corner to grab one. Tanks and melees take the puddle closest to the boss, while ranged and healers take them further one.

    4. One of the two Phaser Unlimited sequences will play out.

    5. Two opposing sides of the arena will be marked as unsafe (the giant circles from the first time). At the same time, triple Art of Darkness will be cast, so be sure you are able to get to your safe spot in time, after the edges blow.

      • Split in West and East groups. If N+S are safe, West group goes North, East group goes South.

      • If Protean: After L/R, spread from left to right like this: T, H, R, M.

      • If Buddies: H+R stay behind, T+M go to the boss to resolve stacks.

    6. Devouring Dark. Swap during the cast, no invulns are available here.

  3. Empty Plane phase plays out exactly as before.

  4. Enrage after some extra Art of Darkness casts.

Role Specific Tips

Tank

  • Tanks should make sure to mitigate the copious amounts of raidwide damage from Empty Plane, Obscure Wood, and Ground-razing Particle Beam.

  • Mitigate Devouring Dark beforehand. Stand apart from each other as well, as the beam comes immediately after the first hit.

  • Move the boss to the middle to make it easier for certain jumping mechanics during the wood phase.

Healer

  • There is lots of heavy outgoing raidwide damage, and often you are forced to one side of the room, unable to heal half the raid. Make sure to coordinate extra heals if necessary.

  • Make sure you get to the edge for Anti-air or Wide-angle quickly, as DPS will stack on you to soak.

  • Keep the tank topped during panels phase, as they will be taking autos.

  • Heavily mitigate Deluge of Darkness.

DPS

  • Do not greed for positionals during panels phase.

  • Use Addle on raidwides.

  • Make sure to place your Evil Seed briar patch properly as to not obstruct any safe spots or Particle Concentration meteors.