Eden's Gate: Sepulture

Titan

Strat collection can be found here.

Document that was the inspiration for most of the strats can be found here.

Timing and DPS

Phase 1

Duation 3:45, target <70%.

Phase 2

Duration 5:34, target <30%.

Phase 3

Duration 3:35.

Positions

T1: Tali H1: Marielle M1: Tannie R1: Gust

T2: Ahmed H2: Tymo M2: Yuki R2: Shiroe

Cooldowns

Reprisal

Phase 1

  • 1st Yellow: Ahmed

  • 1st Orange: Tali

  • Crumbling: Tali

  • Voice after Crumbling: Ahmed

Phase 2

  • Every Earthen Fury: Ahmed

  • Markers at the end of Uplift 1: Tali

  • 1st Tumult: Tali

  • Pulse (Yellow) during Uplift 2: Tali (and on cooldown a second time)

Phase 3

  • Every Earthen Fury: Tali

  • 1st Voice+Tumult after Agro: Ahmed

  • Megalith (Shared Buster): Ahmed

  • 2nd Voice of Finale: Ahmed

  • 3rd Voice of Finale: Tali

Heart of Darkness

Phase 1

  • Orange+Voice: Dark Missionary

  • 1st Geocrush: Heart of Light

  • Voice after Crumbling (if possible): Dark Missionary

  • 2nd Geocrush: Heart of Light

Phase 2

  • 1st Fury: Dark Missionary

  • End of Uplift 1 + Fury: Heart of Light

  • 3rd Fury+1st Tumult: Dark Missionary

  • Pulse (Yellow) during Uplift 2: Heart of Light (early)

  • End of Uplift 2 + Fury: Dark Missionary

  • Markers + 5th Fury: Heart of Light

Phase 3

  • 1st Fury: Dark Missionary

  • 2nd Fury: Heart of Light

  • 3rd Fury: Dark Missionary

  • 1st Voice+Tumult of Finale: Heart of Light

Tactical Samba

Phase 1

  • Orange+ 1st Voice: Samba

  • Crumbling Down: Tactician

  • Voice after Crumbling (if possible): Samba

Phase 2

  • 1st Earthen Fury: Tactician

  • End of Uplift 1 + Fury: Samba

  • Fury+Tumult after Gaols: Tactician

  • Fury+Tumult after Uplift 2: Samba

  • Markers + 5th Fury: Tactician

Phase 3

  • Voice+Tumult+Voice: Samba

  • Megalith+Fury: Tactician

  • Finale: Samba

Addle

Phase 1

  • (Orange+) 1st Voice

  • Voice after Crumbling Down

Phase 2

  • Weight+Anguish+Megalith of first Agro

  • First Fury+Tumult Combo

  • Last Fury

Phase 3

  • 2nd Earthen Fury (+DoT)

  • 2nd or 3rd of the Voices during the Finale

Phase 1: Titan

Pulse of the Land. Ranged can go south too, preferably even.
Geocrush options.
  1. Stonecrusher is a triple tankbuster. Just Invuln this one.

  2. Weight of the Land marks random tiles that will explode. Just avoid them, but try to be close to your assigned spot for Pulse of the Land.

  3. Pulse of the Land marks everyone with Yellow Pyramid markers. Every section (of the 4x4 arena grid) can only have one player on them. Move into the assigned positions after Weight of the Land has gone off.

  4. Evil Earth is approximately the same as in normal mode, but with two source tiles and without follow-up telegraphs. See the animations for the exact strat. Two options (Evil Centre & Evil Corners) are shown, but either can be mirrored as well. Each corner needs at least 2 players to resolve the next mechanic, so both tanks should always take North, while Ranged should always take South. The rest is free to choose every time.

  5. Force of the Land marks everyone with Orange Cube markers. At least 2 must be present in one section for players in that section to survive. Just stay in the safe section after Evil Earth to resolve.

  6. Voice of the Land is moderate raid-wide damage.

  7. Geocrush is Titan jumping to a section, causing damage and heavy knockback. You have to be just inside the tile he jumps to to survive and you won't be able to use knockback prevention every time (it does work in general though). After this, Titan will change into one of his two forms, randomly. Each is detailed further below.

  8. Pulse + Force markers will appear on the party regardless of the form Titan goes into. Do the Line-up Positions for this:

Evil Centre: Start on the opposite diagonal in the corner. Go into the closest centre section after the 2nd explosion.
Evil Corner: Start on the opposite diagonal in the corner. Go into the closest centre section after the 3nd explosion.
Pulse+Force positions.

Line-up Positions

  • Everyone with an Orange Cube marker stands on the second tile. The tank with the Orange Cube Marker provokes the boss.

  • The Healer with a Yellow Pyramid marker stands on the fourth tile.

  • A Ranged (including Yuki!) with a Yellow Pyramid marker stands on the third tile.

  • A Melee with a Yellow Pyramid marker stands on the first tile.

  • The Tank with a Yellow Pyramid marker stands on the first or third tile, depending on which one is free.

Since Tannie is our only true melee, he can call out where the Yellow Tank should go: Yellow Tank to Third Tile if Tannie has Yellow. Yellow Tank to the First Tile otherwise.

Details on this strat and why can be found here.

Earthen Wheels

  1. Fault Zone is Titan dashing to the other side of the arena. Handle as in normal mode (including the Aftershock), but with the additional positioning given for Pulse+Force above.

  2. Fault Line is Titan dashing towards the MT. To handle this, the MT should run back to where Titan was before dashing away, while the rest makes sure not to be between Titan and the MT.

  3. Magnitude 5.0 is a donut AoE, so everyone should go into Titan's hitbox, immediately after the second dash, Fault Line.

  4. Pulse of the Land marks all players with the Yellow Pyramid markers again. Stand in the "Cleaver Positions" around Titan, relative to his facing.

Kart Form. The slideshow will pause when you click on it.
Armor Form. The last two slides are GIFs that show how you can handle bombs.

Earthen Gauntlets

  1. Massive Landslide is Titan hitting the arena, except for his front. Handle as in normal mode (including the Aftershock), but with the additional positioning given for Pulse+Force above.

  2. Voice of the Land.

  3. Landslide has Titan jump to a cardinal that he is facing, with a plus-shaped explosion when he lands. Be at his back left or back right, from where he will land (2 squares will be safe).

  4. Rightward/Leftward Landslide will hit the entire left or right of the arena. Dodge into the area Titan hit straight after.

  5. Bomb Boulders in a + and x pattern will go off in the order that they dropped, see GIFs in the slideshow.

Crumbling Down

  1. Crumbling Down targets 2 sets of 2 players with Meteors. The first set of players will drop their Meteors on A and D, while the second set drops theirs on B and C. A and B are used by the tanks and healers. C and D are used by the DPS. While the first set drops, it is safe to stand in between B and C and vice versa for the second set.

  2. Seismic Wave is an AoE that can be dodged by standing behind a rock (that is not crumbling). Ideally pick West or East, based on which boulders drop last.

  3. Bomb Boulders are dropping during this last mechanics as well, 3 lines of 3 bomb boulders. The first line will always be in the middle. If you are where they explode second, you have to be fast, but it's do-able (see picture). Preferably go to where the 3rd set drops though (especially if you have latency issues).

  4. Voice of the Land.

  5. Stonecrusher can be Invulned again, so be sure to swap at some point before this.

  6. Geocrush. After this he'll do the form that he didn't do before.

Bomb Boulders dodging.

Tl;dr

Opening → Wheels Form → Crumbling Down → Raidwide → Tankbuster → Gauntlet Form → Transition

or

Opening → Gauntlet Form → Crumbling Down → Raidwide → Tankbuster → Wheels Form → Transition

Phase 2: Titan Maximus

Dual Earthen Fists
  1. Earthen Fury is high raid-wide damage.

  2. Earthen Fist hits half of the arena twice. Either the same side twice, or two different sides. This is indicated by his glowing hands and arms.

  3. Dual Earthen Fists places a blue knockback circle on the arena. At the same time, Weight of the Land (Blue Pyramid marker) and Earthen Anguish (Buster on 2 players) resolve.

    • MT and OT stand on the NW and NE tiles respectively with Knockback prevention. Earthen Anguish hits the top 2 players in aggro with an AoE Buster.

    • Player with Weight of the Land stands SW of the circle. After the knockback, stand on the SW tiles to resolve Weight. If the player wants to use KB prevention, do it in the tile shown in the graphic and also resolve Weight there.

    • The rest stands SE of the circle (KB prevention optional). All 4 SE tiles are safe.

  4. Megalith is a shared Buster that happens straight after Earthen Anguish. Both tanks stack North for this.

Tectonic Uplift 1

  1. Two players get a blue pyramid (1 Tank/Heal and 1 DPS), while 2 quadrants will be marked for Uplift. Tanks+Healers South, DPS North, with the Marked players on the far safe corner tiles and the rest near the middle in the Uplift area (as shown in the first slide, tank may move 1 tile North for uptime, while DPS on the lifted quadrant should be all the way North).

  2. Now the marked areas will be higher than the unmarked parts, until this mechanic finishes. If you're on the high part, stay there! Until you know where to go for sure. The lower quadrants will now also get either 1 or 2 AoEs placed in them (second slide).

  3. Another Tank/Heal and DPS get marked with a Blue Pyramid, while the 4 remaining players who haven't gotten a marker yet get a Orange or Yellow marker (third slide).

    • Blue Pyramid: Go to the the far corner tile of the uplifted area you are in (no Tank uptime here!).

    • Orange Cube: Go to lower quadrant that only has 1 AoE and stack with the other Orange Cube player on a safe tile, closest to the centre.

    • Yellow Pyramid: Go to the North or South lower quadrant, depending on if you're DPS or Tank/Heal, respectively. Avoid the stack tile, AoEs and the unmarked player.

    • Rest: Stay in a safe tile by yourself in the lower quadrant, where you already were, furthest from the centre.

  4. Earthen Fury marks the end of the mechanic. Go to the middle for heals!

Tectonic Uplift 1. Orange placement is random.
Plate Fracture 1. Includes Earthen Fist + Evil Earth.

Plate Fracture 1

  1. Rock Throw marks the healers. They need to positions themselves on the opposite side from Plate Fracture, one North and one South (H2 and H1, respectively).

  2. Plate Fracture destroys one platform according to Titan's animation. Titan will only indicate West or East, North or South remains unknown. Just go West or East accordingly.

  3. Break free the Healer to the West/East of the destroyed platform first, since the second Plate Fracture is always to the West/East of the first. R1 will perform an LB on both jails and Titan at this time. Break free the other healer straight afterwards. The third Plate Fracture is random again.

  4. Earthen Fury is heavy raid-wide damage again, restoring the arena.

  5. Tumult is 5 times moderate raid-wide damage.

  6. A few mechanics from the first part of this phase will repeat now:

    1. Dual Earthen Fists with 1 Blue Pyramid and Earthen Anguish.

    2. Earthen Fist + Evil Earth. It is just one Evil Earth Tile, so handle as in normal mode, it's just invisible after the first explosion. All 4 posibilities are given in the slides (excluding mirrored versions).

Tectonic Uplift 2

  1. Slide 1: Split according to groups and stay in the centre tile.

    • North Tali, H1, M1, R1

    • South Ahmed, H2, M2, R2

  2. Slide 2: Spread according to the graphic. Healers wil get jailed and should be on the edge of their tile, so that everyone on their side can help free them.

  3. Slide 3: 2 Tanks or 2 Healers will get marked with Blue. Go to the lower quadrant corner by moving West / East (Tank uptime possible).

  4. Slide 4: The 2 Tanks or 2 Healers that didn't get targetted before get Blue now. They stay on the upper quadrant, in the corner (Tank uptime not possible). At the same time:

    • DPS need to all stack in the lower platform that has 2 safe tiles, closest to the centre.

    • Those who previously got Blue need to move to a safe spot in the quadrant where they already are, without stacking with the DPS (furthest from the centre).

  5. Earthen Fury marks the end of the part.

Tectonic Uplift 2. Orange placement is random.

Plate Fracture 2

    1. After Tumults, Titan will destroy one quadrant.

    2. After Megalith, Titan will destroy a second, random adjacent quadrant.

    3. Then markers will comes out, which will be handled as follows (and see slides for all options):

      • Blue: Far corner of the arena that is South and/or East (doesn't matter which corner, as long as it's far).

      • The Orange and Yellow will be in the West quadrant if the arena is horizontal and North quadrant when the arena is vertical. In that quadrant they'll positions as follows:

        • Orange: The NE tile in the safe quadrant.

        • Yellow: In the 3 tiles around the Orange: Tank SE, Healer SW, DPS NW.

    4. Earthen Fury marks the end of this part and phase!

Phase 3: Orogenesis

This phase starts with a cast of Earthen Fury, which also applies a DoT from now on. Only Mini-Titan is targetable during this phase. The boss should be kept mostly in the middle of the arena.

Rotating Weights 1

During both Rotating Weights mechanics, there will be 4 Weight of the Land AoEs rotating clockwise on the outer ring of tiles and 1 Weight of the Land AoE rotating clockwise on the centre 4 tiles. In total, each will explode 5 times, with only the first explosion being telegraphed.

During the first Rotating Weights, the Ranged DPS use the outer ring of tiles, while the rest uses the 4 centre tiles.

  • R1 and R2 go to the West and East edge respectively, facing the centre of the arena. Each time an explosion happens on the tile to their right, they move into that tile. See slides for minimal movement using the corners.

  • M2 steps into the 3rd exploding tile in the centre (the one diagonal from the first telegraph) after the 3rd explosion has happened.

  • M1 steps into the 1st exploding tile in the centre (the one telegraphed) after the first explosion has happened. Be sure to step aside clockwise or anti-clockwise after the markers / 4th explosion.

  • Tanks and Healers step into the 2nd exploding tile in the centre (the one clockwise from the telegraph) after the 2nd explosion has happened.

Then, a number of familiar mechanics will happen:

Agro! → Voice of the Land → Tumult → Voice of the Land → Earthen Fury (DoT)

Rotating Weights 1.
Rotating Weights 2.

Rotating Weights 2

This will be handled the same as the first Rotating Weights, except that the Ranged will switch with the Healers and the Melees switch with the Tanks.

  • H1 and H2 go to the West and East edge respectively, facing the centre of the arena. Each time an explosion happens on the tile to their right, they move into that tile. See slides for minimal movement using the corners.

  • T2 steps into the 3rd exploding tile in the centre (the one diagonal from the first telegraph) after the 3rd explosion has happened.

  • T1 steps into the 1st exploding tile in the centre (the one telegraphed) after the first explosion has happened. Be sure to step aside clockwise or anti-clockwise after the markers / 4th explosion.

  • DPS step into the 2nd exploding tile in the centre (the one clockwise from the telegraph) after the 2nd explosion has happened.

Then, another set of familiar mechanics will happen:

Earthen Fist → Stonecrusher → Megalith → Earthen Fury (DoT)

Finale

During the final round of mechanics, there is nothing new. It starts with the first Rotating Weights and follows up with raidwide damage hell.

Rotating Weights 1 → Earthen Fist → Voice of the Land→ Tumult → Voice of the Land → Tumult → Voice of the Land → Earthen Fury (Enrage)

Timeline

By u/Syldris.

Macros

Phase 1

/p ■ Pulse of the Land. ■ Fault Zone / Massive Landslide

/p R1 MT OT R2 Melee (Tank) > Group > Ranged (Tank) > Healer

/p Boss The marked Tank goes where the DPS is not.

/p H1 M1 M2 H2 The other Tank provokes the Boss.

/p 

/p ■ Crumbling Down

/p ーーーーーーーー

/p | |

/p | A B | Tanks/Healers: A>B

/p | |

/p | |

/p | D C | DPS: D>C

/p | |

/p ーーーーーーーー

/p First meteors on A+D, second set on B+C.

Phase 2

/p 《Dual Fist》 | 《Gaol》

/p : NW | : NE |  North

/p Blue: SW | Other: SE |  South

/p 

/p 《Uplift 1》

/p DPS North, TH South

/p Orange: 3 Safe (Close to centre)

/p Yellow: DPS North, TH South

/p 

/p 《Uplift 2 》 | 《Fracture Spread》

/p North: MT+H1+M1+R1 | Vertical: Blue South

/p South: OT+H2+M2+R2 | Horizontal: Blue East

/p Examples | |||

/p ||| ||| | || |

/p || | || | |

Phase 3

/p ----------------------------------------

/p 《Rotating Weights 1&2》

/p   |  

/p   |  

/p  = Weight

/p ----------------------------------------

/p Exploding Tile Numbers

/p  1st |  1st

/p  2nd |  2nd

/p  3rd |  3rd