Eden's Verse: Iconoclasm
The Idol of Darkness
Fight Length: ~11:52
rDPS Requirement: ~86,700
Positions
T1: Ahmed H1: Marielle M1: Tannie R1: Gust
T2: Tali H2: Tymo M2: Yuki R2: Shiroe
West group: T2, M1, R1, H1 East group: T1, M2, R2, H2
Phase 1
Empty Wave is a heavy magical raidwide.
Unshadowed Stake is invulned by the targeted tank (2 hits), aimed away from the party.
Birds + Voidgates (2:44):
When the first set of Birds spawn, note which portal (Red or Blue) is hit first.
Move into the illustrated safe-spots at NE.
Once the new Voidgates spawn, look at the 2 gates at the East side that are most North. Stand in front of the color that was hit last (you only need to check if you should be in the North or South square of the illustrated safe-spots).
Note if the color pattern of the West Voidgates is that same or different of the East pattern. If same, the dodge order is the same on the next set of gates. If different, the dodge order is reversed. Or use this.
Repeat steps 3-4 2 more times.
Betwixt Worlds
Betwixt Worlds (3:54): Everyone start in the middle lanes.
T2+H1 will make sure to get teleported West, just out of the boss's hitbox.
T1+H2 will make sure to get teleported East, just out of the boss's hitbox.
DPS will let themselves be teleported according to their tethered add. Far 2 adds need to be pointed out of the arena on the opposite side. The middle 2 need to be aimed straight South.
Empty Wave.
Unshadowed Stake.
If the targeted tank has an invuln, just invuln!
If the targeted tank does not have invuln:
Take the first beam solo, away from the party. Targeted tank uses 2 CDs.
For the second beam, the other tank stands in front of the targeted tank. Defending tank uses 2 CDs.
False Moonlight
False Moonlight (6:09):
Bait initial AoEs in the centre.
Drop puddle on assigned side. From North to South: T, M, R, H.
After the middle lane beams have gone off a second time, the teleports go off:
Tank and Healers should be teleported North and South, respectively (not on top of each other, see image).
DPS must all be teleported towards the middle to share the stack marker. Use the debuff countdown to determine the timing.
Phase 2: Adds
Rotate you fools!
The North add (Blasphemy) cannot be tanked. It will move around the edge of the arena by itself.
Keep all adds separated. The tanks should move the West and East adds (Idolatry) along the edge of the arena in the same direction as the North add (clockwise or counter-clockwise).
Split in the West and East group on the West and East adds, killing them first. Roughly at the same time as well.
Strength in Numbers: Beyblade = Out. Sonic = In. First time is always both In. Second time is In on one add, Out on the other.
Teleport: As a group in the direction of movement of the adds to resolve stack markers.
After 1 full rotation, adds will enrage.
Once they are dead, boss will cast a supercharged Empty Wave to transition to the next phase, needing plenty of mitigation.
Phase 3: Aspected Words
For the rest of the fight: Keep an eye on your light/dark debuff. You may only be hit by mechanics of the opposite colour.
Words of Unity
Tanks pre-position in front of the party.
Once the birds spawn, everyone moves to the side of the opposite colour.
Two line-stacks will spawn with tethers. Resolve these in the lanes of the tethered add. Tank should be 1st in line to get the most damage.
Back middle to heal up before the next mechanic.
Words of Entrapment
Each step below corresponds to 1 slide in the slideshow for this mechanic.
Pre-position
Tanks are closest to North and East
Healers closest to West and South
DPS in the middle.
M1 and R1 slightly North
M2 and R2 slightly South
If M1 and R1 are the same colour, R1 switches with R2 (callout).
Murders spawn.
Tanks and Healers move to their opposite coloured add, to bait tethers. Tanks North/East, Healers West/South.
DPS wait.
Puddles spawn.
Tanks and Healers move their Murders counter-clockwise, so they aim down 1 lane.
DPS move to their opposite colour tower, according to the North/South pre-positioning they did earlier. Further in the corner lowers the chance of getting hit by a beam accidentally.
Heal up in the middle, before Words of Unity again. Then, Unjoined Aspect will shuffle the player colours/debuffs for the next mechanic.
Umbral/Astral Voidgates
All tanks and healers will have the same colour. DPS the opposite colour. Stand appropriately for the murders at North, remember what Red and Blue will be.
Go North East, in the same safe spots as Phase 1. Stand in the correct lane according to the East portals and note if the West portals are the same ('swap' strat) or different ('stay' strat).
Drop puddles in the middle lanes.
Swap rows or stay in the same rows, according to step 2.
Marked AoEs on everyone. Stack the same colours, don't clip different colours.
Swap or Stay according to step 2 again for the last beams.
Heal up in the middle for an Empty Wave followed by Unshadowed Stake (invuln). Then, mitigate for the last phase transition.
Phase 4: Tornado
Get Knocked Back into a corner, this can't be prevented. Since it does significant damage, everyone to the same corner (NW) seems like a good idea here.
Before the next mechanic starts: Tanks South, Rest North.
Unjoined Aspect. Tanks stay South, regardless of colour. The rest: Light go NW, Dark go NE.
The Tornado (14:34) mechanic splits the arena in 3 sections, which will rotate according to the arrows on the boss. Video link shows it pretty clearly.
Everyone needs to stay in their section, rotating along with the AoEs that split the sections.
Orbs spawn around the arena, dark or light. They must be popped by someone of the opposite colour, without hitting anyone else. As always, getting hit will change your colour. If your colour changed by being clipped, it's your turn to pop the next orb and there's no-one in your section with the correct colour: sacrifice yourself. Only you will die, otherwise it's an insta-wipe.
Take the orbs in party order: H, R2, R1, M2, M1 (we can use markers for this).
Once the boss starts casting Threefold Grace, no new orbs will spawn anymore(all existing ones need to be resolved though) and the tornado will stop as well.
Gather in one spot (SW or SE, depending on where Yuki is π) for healing.
3 times a ground pattern of light and dark zones will spawn. Get hit by the opposite colour. Your colour changes each time!
2x Empty Wave.
Repeat steps 2-6.
Empty Flood (Enrage).
Role Specific Tips
Thanks to Lyra Rose, quoted from her Edenβs Verse - Iconoclasm (Savage) Raid Strategy Guide on The Balance. Tank
Tank damage is extremely light in this fight except during the adds phase. Use cooldowns efficiently for autoattacks and AoE damage.
There are many periods of high AoE damage, such as Words of Entrapment, Betwixt Worlds, False Moonlight, and Words of Fervor. Use Reprisal and tank mitigation in order to help the party mitigate.
Invulnerabilities can be used for Unshadowed Stake, as there is nothing else to use them on. It may be on the same tank twice in the first phase, so keep that in mind.
When picking up Idolatry, make sure you are in the centre for heals and party buffs, then move them slightly south after the third GCD as they will start moving then. This will prevent them from tethering to the Blasphemy once that starts moving.
Keep your movement for the Idolatry add consistent. Always try to form a triangle with the adds, with the tank chasing the Blasphemy a bit closer to give the one being chased some leeway.
Healer
While tank damage is not very high, party damage is extremely high in this fight. Almost every mechanic involves heavy raidwide damage that can be lethal is players are not topped and mitigation is lacking.
Periods that require heavy mitigation are for the Betwixt Worlds phase, False Moonlight phase, adds phase, Empty Flood, Words of Entrapment, False Dawn, and the entire last phase. Basically the entire fight.
Stay in between both light parties in the add phase, except for Insatiable Light. This allows both healers to reach both parties. Not sure if we can do this, since our add strat puts them in the far corners.
Heal the party up between False Moonlight > False Midnight, and Words of Unity > Words of Entrapment.
Make sure the party stacks together between mechanics to heal up.
DPS
Use party mitigation for periods of heavy damage.
The DPS check is fairly lenient, but high DPS requires good uptime. Make sure melee DPS get all the spots in the front such as for Words of Entrapment, and that they can hit the boss during and after mechanics such as False Midnight, False Dawn, and Stygian/Silver Spear.
Macro
/waymark preset 4
/p ==ξ²etwixt========= β ==ξ. of Motion=====
/p ξ± ξ² ξ³ ξ΄ β ξ β
/p β β β³ β β β β³ β ββ β ξξ ξξ β β
/p β ξ€ ξ‘ ββ β ξ½ξ ξ½ξ β β
/p βξξΈ ξ’ ξ£ ξξΈββ β ξξ ξξ β β
/p β ββ β ξΈξ ξΈξ β β
/p β β β» β β β β» β ββSame sides for addsβ
/p ==ξ½eteors==============================
/p ξame ξ½ξ ξξ βξΏpposite βξ²irds:
/p ξΎξ― ξ½ξ ξ½ξ β ξ½ξ ξξ βξΎ/ξ΅ ξ― ξ
/p ξξ― ξξ ξξ β ξ½ξ ξξ βξ/ξ ξ― ξΈ
/p ==ξornado===== β==ξΏrbs================
/p β ξ―ξΎξββ‘ξ―ξΎξ΅βξΈξ―ξξξ―ξξξ―ξ½ξξ―ξ½ξ
/p ξξξ―ξ β
Party Finder Description
Betwixt Worlds: T Cross.
Adds: Teleport Ahead.
Astral/Umbral Voidgates: Stack Colours.